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Introduction to Substance Painter 2020

From Zero To Hero With Christophe Desse


Substance Painter 2020 is an industry-standard texturing tool used at top studios worldwide — particularly when texturing game assets. In this workshop, Lead Technical Artist at Naughty Dog, Christophe Desse, takes you through the paces of learning Substance Painter by sharing his production-proven techniques and workflow and helps you fully understand the interface and terminology so that you can tackle your own 3D scenes and projects.

Chris’s direct approach begins with a detailed introduction to the tools and features; he provides a robot model (Tike) for you to start your Substance adventure — so that it’s more exciting than working on a sphere. Once the basics have been established, Chris digs deeper into the workflow of Substance Painter, where he reveals his texturing process on a complete project: a small scene including a racing truck with drivers and a team of mechanics. You’ll follow along as he textures both 3D characters and hard-surface models, and discover the various techniques that can be used to texture the different components of a 3D scene. The models (truck and characters) are provided so that you can work alongside Chris throughout the process. You’ll also hear Chris’s tips for handling different material settings and maps in Substance Painter along the way.

This comprehensive 3.75-hour workshop details many different types of materials and provides a thorough insight into Chris’s tried-and-tested methodology. Topics covered include the Substance Painter interface, display and viewport features, material layering, Texture Sets and Materials, Smart Materials, Projections, Stencils, Baking, Anchor Points, and how to approach hard-surface weathering and detailing using Substance Painter.

Duration: 3h 45m

Format: HD 1920x1080

Christophe Desse

Technical Artist, Naughty Dog

Christophe worked as a special effect artist and modeller for advertising, tv, film, and games in France, Germany and Singapore. He is curently working at Naughty Dog in Santa Monica as an environement artist. He started to tinker with 3d software back in 1991, and is now experienced with most industry-standard packages. When he is not working on industry defining AAA titles at work ( uncharted 1, uncharted 2 uncharted 3, the last of us ,uncharted 4 ), Christophe enjoys creating cartoony or stylized characters and super charged muscle cars.

  • "This training video is a must see to every Substance Painter artist. Christophe knows the tool like no other and the fun he conveys in showing his workflow with the tool is contagious. And who can resist à French accent"

    - Sebastien Deguy
    Allegorithmic, Founder and CEO

  • "Christophe was one of the first Redshift users. His work consistently generates tons of interest in our community forums, which speaks volumes about his artistic and technical ability. Christophe has a great eye for detail. He's also a great communicator and keen in offering advice for pipeline improvements. For the last few months, Christophe has been pairing Redshift with the Substance toolset and, as you can clearly see from the results, it's a marriage made in heaven!"

    - Panagiotis "Panos" Zompolas
    CTO, Redshift Rendering Technologies

  • Learning new tools and workflows can always be a challenge, but having a good teacher makes the process much more enjoyable. Christophe has always been there supporting the concept team and helping us push our knowledge of any 3D tool or workflow we pursue. He has made the process of learning fun and challenges you along the way to push your knowledge and tools further.

    - John Sweeney
    Art Director Naughtydog

  • If you've been looking for a crash course on Substance Painter, look no further. Christophe's unique blend of technical, artistic and teaching skills will get you up to speed in no time and you'll actually have fun along the way!

    - Jeremie Noguer
    Director of Strategy Media and Entertainment - Allegorithmic

  • He is the kind of instructor you can trust to go the extra mile and give his dedicated attention to each student. As one of Christophe's students, I went from knowing next to nothing about Substance Painter, to feeling confident that I can enter this industry with a strong grasp of texturing and rendering.

    - Carlos Rizo
    Gnomon Student, Best of Term