procedural texturing
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Procedural Workflows for Games using Houdini
Houdini, ZBrush & Unreal Engine Workflow with Giovani Magana
Giovani Magana
4h 18m | 13 Lessons
Creating a Large-Scale Aerial Shot
Houdini, Arnold & Nuke Workflow with Frederick Vallee
Frederick Vallee
7h 27m | 9 Lessons
Creating Stopmotion Felt in Substance 3D Designer
Procedural Surfacing using Substance 3D Designer, Maya & V-Ray with Christopher Barischoff
Christopher Barischoff
2h 57m | 14 Lessons
Creating Complex Materials for Games in Substance Designer
Utilizing Parameters to Create Multiple Materials with Kat Tamburello
Kat Tamburello
3h 40m | 10 Lessons
Procedural Shading Techniques for Houdini & Arnold
Look Development for Realistic Surfaces With Wojtek Piwowarczyk
Wojtek Piwowarczyk
8h 30m | 16 Lessons
Lighting & Look Dev Essentials Vol 2: Shading & Texturing
Create Realistic Shaders & Procedural Textures in Maya & Redshift With Adrien Vallecilla
Adrien Vallecilla
4h 41m | 7 Lessons
Creating Procedural Environments in Gaea & Houdini
Icy Cliffs & Rocky Terrain With Rasha Shalaby
Rasha Shalaby
3h 27m | 11 Lessons
Creating Procedural Environments in Houdini
with Wojtek Piwowarczyk
Wojtek Piwowarczyk
8h 09m | 10 Lessons
Creating Complex Designs and Patterns
Substance Designer and ZBrush Techniques with Nate Stephens
Nate Stephens
2h 03m | 10 Lessons


