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Creating a Monolithic City in Unreal Engine 5

An Environment Generalist Workflow with Jianfeng Li (Allan)


Explore the complete workflow for creating a cinematic environment in this comprehensive workshop by Senior Environment Generalist Jianfeng Li (Allan). This in-depth tutorial details everything from gathering references and crafting concept sketches to bringing to life a grand-scale environment in Unreal Engine.

This workshop is tailored for intermediate-to-advanced artists with a basic understanding of various tools such as Maya, Houdini, Gaea, SpeedTree, Substance Painter, ZBrush, Unreal Engine, Photoshop, and Nuke. While the tutorial aims to provide a complete overview of asset creation and environment finishing, some details won't be shown step by step; therefore, having a foundational grasp of the tools used in the workshop is recommended.

Throughout the workshop, you'll acquire invaluable insights into the art of CG environment creation through asset making, scene assembling, basic matte-painting techniques, and compositing your final cinematic animation.

A highlight of this workshop is the introduction of insights and approaches as a VFX artist, which Allan skillfully incorporates into his process of creating cinematic animations within the game engine. By completing the workshop, you'll be equipped to craft more immersive and photorealistic environments in Unreal Engine, setting you up for success in future projects.

Throughout this workshop, Allan uses assets and plugins from PolyHaven, the Greeble Generator from SideFX, Psyop’s Cryptomatte tool from GitHub, plus assets from Mixamo.

Duration: 9h 24m

Format: HD 1920x1080

Jianfeng Li (Allan)

Senior Environment Generalist at DNEG

Jianfeng Li (Allan) is an Environment Generalist with distinguished experience spanning eight years in the VFX industry. His credits include 20 film and TV projects, with some of his most notable contributions including the epic Dune series, Thor: Love and Thunder, Venom: Let There Be Carnage, Black Panther, and Wonder Woman

Allan currently works as a Senior Environment Generalist at DNEG, where he channels his passion for crafting photorealistic environments using various CG techniques. Having developed a rich experience and many accomplishments, Allan loves helping other artists explore the nitty-gritty details of environment creation.