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Creating Realistic Fabric & Clothing for Games
Marvelous Designer & ZBrush Workflow with Erika Lochs

Erika Lochs

2h 52m | 11 Chapters

Creating a Laser Sword for Games
3ds Max, ZBrush, Marmoset Toolbag & Substance Painter Workflow with Dylan Mellott

Dylan Mellott

2h 56m | 10 Chapters

Creating a Sci-Fi Pistol for Games
Weapon Modeling & Texturing Techniques With Sean Marino

Sean Marino

2h 22m | 8 Chapters

Photogrammetry for Production Artists
Prop Scanning Through to Final Production Asset with John William Crossland

John William Crossland

4h 27m | 19 Chapters

Modeling a Stylized Character for Games
From 2D Concept to Unreal Engine 5 Render With Kat Unsworth

Kat Unsworth

4h 31m | 11 Chapters

Creature Modeling With ZBrush & Marmoset Toolbag
Sculpt, Texture & Render a Realistic Orchid Mantis With Eric Keller

Eric Keller

5h 08m | 22 Chapters

Creating Stone Wall Materials in Substance Designer
with Josh Lynch

Josh Lynch

2h 50m | 7 Chapters

Creating Complex Designs and Patterns
Substance Designer and ZBrush Techniques with Nate Stephens

Nate Stephens

2h 03m | 10 Chapters

Creating Assets for Games using Photogrammetry
with Guilherme Rambelli

Guilherme Rambelli

4h 31m | 15 Chapters

Introduction to the UV Toolkit in Autodesk Maya 2018
with Eric Keller

Eric Keller

6h 40m | 20 Chapters

Environment Art Lookdev Using Unreal & Photogrammetry
with Brian Recktenwald

Brian Recktenwald

2h 19m | 12 Chapters

Creating Props for Games, Vol. 2
Texturing and Shading for Production

Nick Reynolds

7h 35m | 16 Chapters

Creating Props for Games, Vol. 1
Modeling and Baking Normal Maps for Production

Nick Reynolds

7h 15m | 13 Chapters