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Stylized Environment Creation for Games
Creating Stylized Assets for Unreal Engine with Rodrigo Brea

Rodrigo Brea

5h 08m | 14 Chapters

Introduction to Creating Game-Ready Foliage
A Complete Pipeline With Peyton Varney

Peyton Varney

3h 07m | 5 Chapters

Environment 3D Matte Painting Techniques
Environment Workflow using PureRef, World Creator, Blender, Nuke & Photoshop with Koke Nunez

Koke Nunez

8h 50m | 17 Chapters

Introduction to Maya for Animators
Practice Essential Animation Exercises With Erik A. Castillo

Erik A. Castillo

3h 02m | 7 Chapters

Modeling and Rendering a Realistic Jumping Spider
with Eric Keller

Eric Keller

9h 01m | 25 Chapters

Introduction to Houdini 17
with Robby Branham

Robby Branham

4h 40m | 25 Chapters

Creature Modeling for Production
with Ben Erdt

Ben Erdt

6h 57m | 15 Chapters

Creating Props for Games, Vol. 1
Modeling and Baking Normal Maps for Production

Nick Reynolds

7h 15m | 13 Chapters

Introduction to ZBrush 2021
The Ultimate Guide To ZBrush With Madeleine Scott-Spencer

Madeleine Scott-Spencer

51h 00m | 66 Chapters

Introduction to FLIP Fluids in Houdini
Creating a Champagne Pour Simulation with Danny Barnhart

Danny Barnhart

3h 05m | 6 Chapters

Environment Creation for Film and Cinematics
with Olivier Dubard

Olivier Dubard

1h 51m | 10 Chapters

Creating Cinematic Compositions for Production
Visual Development Workflow Using Blender & Photoshop With Francesco Guarini

Francesco Guarini

1h 56m | 11 Chapters

Facial Animation for Feature Animated Films
Animating Stylized Facial Expressions with Victor Navone

Victor Navone

3h 09m | 6 Chapters

Cloth modeling pipeline with Marvelous designer
with Paul Liaw

Paul Liaw

9h 48m | 26 Chapters

Creating Complex Vegetation & Foliage for Games
Intermediate Workflow for Maya, ZBrush, Substance & Unreal With Peyton Varney

Peyton Varney

3h 22m | 7 Chapters

Storyboarding for Film & Games
Creating a Sequence using Storyboard Pro & Blender with Ibraheem Jara

Ibraheem Jara

1h 59m | 4 Chapters

The Techniques of Dylan Cole Vol. 1
Introduction to Landscape Matte Painting

Dylan Cole

2h 50m | 7 Chapters

Gaea Essentials: Create Realistic Procedural Environments
A Comprehensive Crash Course in Procedural Terrain Creation With Dax Pandhi

Dax Pandhi

4h 47m | 8 Chapters

Designing & Modeling a Creature with Scales
Creating Production-Ready Assets for VFX Using ZBrush & Maya With Dan Weiss

Daniel Weiss

4h 50m | 10 Chapters

Practical Light and Color
Theory and Application with Jeremy Vickery

Jeremy Vickery

1h 56m | 9 Chapters

Art Direction for Film: Creature Design & Development
From Photoshop to Unreal Engine 5 with Ehsan Bigloo

Ehsan Bigloo

4h 13m | 8 Chapters

Designing Environments for Games
Sketching 3D Environments using Blender & Photoshop with James Lewis-Vines

James Lewis-Vines

2h 36m | 10 Chapters

Introduction to Maya 2023: Volume 3
Shading, Lighting, Cameras & Rendering With Eric Keller

Eric Keller

2h 41m | 10 Chapters

Efficient Techniques for Building 3D Environments
Tips For Nuke, Clarisse, Houdini, SpeedTree, Maya & More With James A.J. Miller

James A.J. Miller

3h 06m | 8 Chapters

Creating Worlds for Film & TV
Photoshop & Blender Workflow with Francesco Corvino

Francesco Corvino

3h 11m | 14 Chapters

Houdini Terrain Techniques
Creating Landscapes with Robby Branham

Robby Branham

3h 40m | 17 Chapters

Creating a Female Hairstyle for Production with Maya XGen
with Bruno Tornisielo

Bruno Tornisielo

3h 05m | 11 Chapters

Creating Stylized Hairstyles Using ZBrush
A Comprehensive Guide for Stylized Characters With Dan Eder

Dan Eder

2h 27m | 6 Chapters

Creating a Male Groom With XGen
An Introduction to Hair Grooming in Maya & Mari With Crystal Bretz

Crystal Bretz

3h 55m | 13 Chapters

Designing & Creating a Creature Bust
From 2D Concept to Final 3D Asset With Pascal Raimbault

Pascal Raimbault

4h 31m | 14 Chapters

Sculpting the Planes of the Head
a fundamental guide to mastering the head with John Brown

John Brown

3h 30m | 23 Chapters

VFX for Games: Creating a Fantasy Scene
An Efficient & Flexible VFX Pipeline for Games with Keagan Williams

Keagan Williams

2h 50m | 8 Chapters

Controlled Building Demolition FX in Houdini
Full Set Destruction With Timucin Ozger

Timucin Ozger

5h 49m | 13 Chapters

Sculpting the Human Skull
From ZSphere to Final Render Using ZBrush & Maya With John William Crossland

John William Crossland

3h 27m | 13 Chapters

Environment Design for Virtual Production in Unreal Engine 4
Creating Real-Time Environment Art With Vladimir Somov

Vladimir Somov

2h 07m | 15 Chapters

The Techniques of Syd Mead 1
Thumbnail Sketching and Line Drawing

Syd Mead

2h 00m | 8 Chapters

Professional Character Design For Film
The Making Of "Div" With Ehsan Bigloo

Ehsan Bigloo

3h 35m | 9 Chapters

Creating Tire Smoke FX in Houdini
Houdini & Nuke VFX Workflow with Eric Mancha

Eric Mancha

1h 46m | 8 Chapters

Animating Emotional Transitions in Maya
Character Animation Techniques with Chris Kirshbaum

Chris Kirshbaum

2h 08m | 15 Chapters

Create a Procedural Waterwheel Simulation in Houdini
Build Functional Assets With Integrated Fluid Simulations With David Silberbauer

David Silberbauer

4h 37m | 9 Chapters

Creating Game Ready Animations for Production
with Bill Buckley

Bill Buckley

7h 58m | 18 Chapters

Creating a Large-Scale Aerial Shot
Houdini, Arnold & Nuke Workflow with Frederick Vallee

Frederick Vallee

7h 27m | 9 Chapters

Game Animation: From Concept to Unity
Maya & Unity Workflow for Professional & Indie Developers with Ali Pournassari

Ali Pournassari

5h 30m | 11 Chapters

Cinematic Production Techniques Using the Unreal Engine Sequencer
Create Production-Ready Cinematics in Unreal, Maya & Premiere With Bill Buckley

Bill Buckley

4h 57m | 9 Chapters

Creating Volumetric Effects with Houdini
Clouds, Smoke, Haze and Fog with Robby Branham

Robby Branham

3h 09m | 13 Chapters

Animating First & Third-Person Shooter Attacks for Games
Maya Animation Workflow with Brad Faucheux

Brad Faucheux

9h 30m | 14 Chapters

Vehicle Texturing in Substance Painter: From Clean to Mean
with James Schauf

James Schauf

9h 51m | 23 Chapters

Vehicle Modeling for Production
with James Schauf

James Schauf

8h 01m | 19 Chapters

Rigging The Jaw With Python in Maya
How To Create a Rebuildable Jaw Rig & Zipper With Arturo Coso

Arturo Coso

4h 46m | 11 Chapters

Lighting & Look Dev Essentials Vol. 1: Lighting Theory
Understanding CG Lighting in Maya, Redshift & Nuke With Adrien Vallecilla

Adrien Vallecilla

4h 00m | 7 Chapters