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Designing a Custom Kitbash Library
Hard-Surface Mech Set Using Blender With Gavin Manners

Gavin Manners

2h 08m | 9 Chapters

Key Illustration Workflow for Film & TV
Blender, 3D-Coat, Maya, KeyShot & Photoshop Techniques With Philippe Gaulier

Philippe Gaulier

3h 46m | 9 Chapters

Creating Environment Concept Art for Games
Master Building Design Using Photoshop, 3D-Coat & Octane for Blender With Asim A. Steckel

Asim A. Steckel

3h 05m | 7 Chapters

Animating Body Mechanics in Maya
Full Animation Shot Walkthrough With Kelly Vawter

Kelly Vawter

2h 00m | 4 Chapters

Creating Keyframe Concepts for Film & Animation
Procreate, Photoshop, Gravity Sketch, Blender & 3D-Coat Techniques With Aleksey Pollack

Aleksey Pollack

4h 35m | 11 Chapters

Creating Fantasy Illustrations With Procreate
Painting Compelling Characters on the iPad With Rafael Sarmento

Rafael Sarmento

2h 00m | 9 Chapters

Introduction to ZBrush 2022
A Comprehensive Guide to Learning ZBrush With Madeleine Scott-Spencer

Madeleine Scott-Spencer

20h 41m | 41 Chapters

Professional Character Design For Film
The Making Of "Div" With Ehsan Bigloo

Ehsan Bigloo

3h 35m | 9 Chapters

Creating a Realistic Humanoid 3D Character
Character Creation Workflow Using ZBrush, Maya, Mari & V-Ray With Babak Bina

Babak Bina

3h 53m | 7 Chapters

Sculpting Miniatures for Boardgames Using ZBrush
From 2D concept to 3D Miniature Sculpt Using ZBrush & KeyShot With Francesco Orru

Francesco Orru

4h 12m | 8 Chapters

Designing Unique Vehicle Concepts for Production
Creating Memorable Vehicle Designs in Photoshop With Jose Borges

Jose Borges

2h 16m | 8 Chapters

Sculpting with ZModeler
From Concept to Final Model in ZBrush With Daniel Zeni

Daniel Zeni

2h 03m | 10 Chapters

Elephant Anatomy Vol. 2: Prehistoric Studies & Imaginary Concepts
Animal Anatomy for Creature Design With Terryl Whitlatch

Terryl Whitlatch

9h 08m | 12 Chapters

Elephant Anatomy Vol. 1: Drawing Skeletons & Musculature
Animal Anatomy for Creature Design With Terryl Whitlatch

Terryl Whitlatch

9h 45m | 16 Chapters

Sculpting the Human Skull
From ZSphere to Final Render Using ZBrush & Maya With John William Crossland

John William Crossland

3h 27m | 13 Chapters

Creating Creature Fur Using XGen & Arnold
Maya Hair & Fur Fundamentals With Bruno Tornisielo

Bruno Tornisielo

2h 35m | 11 Chapters

Designing a Military Aircraft
From Sketch to 3D Render Using Photoshop, Blender & 3D-Coat With Nikolai Razuev

Nikolai Razuev

1h 51m | 6 Chapters

Modeling a Stylized Character for Games
From 2D Concept to Unreal Engine 5 Render With Kat Unsworth

Kat Unsworth

4h 31m | 11 Chapters

Cinematic Lighting in Unreal Engine 5
Interior Lighting Workflows Using Lightmaps & Lumen With Ted Mebratu

Ted Mebratu

2h 12m | 10 Chapters

Creating a Sci-Fi Hallway in Unreal Engine 5
Texturing Pipeline Using UE5, Blender & Substance Painter With Dominique Buttiens

Dominique Buttiens

3h 27m | 9 Chapters

Enemy Creature Design for Games: FLESH-TEK — Vol. 1
Photoshop Concept Design Techniques With J.P. Targete

J.P. Targete

4h 07m | 6 Chapters

Using Blender for Environment Concept Art
Sketching in Photoshop & 3D Kitbashing Techniques With Jonas Hassibi

Jonas Hassibi

4h 12m | 12 Chapters

Introduction to Maya 2023: Volume 3
Shading, Lighting, Cameras & Rendering With Eric Keller

Eric Keller

2h 41m | 10 Chapters

Unreal Engine 5 Lighting Fundamentals
A Complete Walkthrough of the UE5 Lighting System With Charleston Silverman

Charleston Silverman

3h 11m | 9 Chapters

Creating Cinematic Compositions for Production
Visual Development Workflow Using Blender & Photoshop With Francesco Guarini

Francesco Guarini

1h 56m | 11 Chapters

Designing & Creating a Creature Bust
From 2D Concept to Final 3D Asset With Pascal Raimbault

Pascal Raimbault

4h 31m | 14 Chapters

Creating Stylized VFX in Unreal Engine 5
Niagara & Substance Designer Workflow With Pawel Margacz

Pawel Margacz

4h 54m | 15 Chapters

Designing & Modeling a Creature with Scales
Creating Production-Ready Assets for VFX Using ZBrush & Maya With Dan Weiss

Daniel Weiss

4h 50m | 10 Chapters

Designing a Transforming Super Mecha
Drawing & Rendering Robots Using Clip Studio Paint & Photoshop With Léo Chiola

Léo Chiola

3h 04m | 9 Chapters

Creating Stylized Characters for Production
From Concept to Render in ZBrush, Maya & Substance Painter With Carol Cornils

Carol Cornils

3h 24m | 10 Chapters

Unreal Engine 5 Material System Overview
Fundamental & Advanced Techniques With Charleston Silverman

Charleston Silverman

5h 00m | 8 Chapters

The Making of “RED MYST” With Maarten Verhoeven
Concepting Biomech Monsters in ZBrush, Marvelous Designer, KeyShot & Photoshop

Maarten Verhoeven

2h 37m | 7 Chapters

Introduction to Maya 2023: Volume 2
Building & Animating 3D Models in Maya With Eric Keller

Eric Keller

4h 24m | 14 Chapters

Designing Animation Backgrounds Using Blender & Photoshop
Combining Kitbashing & Digital Painting Techniques With Jose Vega

Jose Vega

4h 03m | 9 Chapters

Creating a Stylized 3D Character Illustration
ZBrush, Maya, Marvelous Designer & Substance Painter Workflow With Amy Sharpe

Amy Sharpe

5h 11m | 16 Chapters

Illustrating Dynamic Concept Designs
Creating a Polished Concept Using Photoshop With Abe Taraky

Abe Taraky

2h 13m | 6 Chapters

Introduction to Maya 2023: Volume 1
Beginner’s Guide to Getting Started in Maya With Eric Keller

Eric Keller

2h 55m | 12 Chapters

Real-Time Filmmaking in Unreal Engine 5 — THE EYE: CALANTHEK
The Making of the Award-Winning Short Film With Aaron Sims

Aaron Sims

5h 16m | 10 Chapters

Acting for Animators: Become Your Character
From Acting Theory to Maya Practice With Sarah Arduini

Sarah Arduini

2h 20m | 10 Chapters

Creature Modeling With ZBrush & Marmoset Toolbag
Sculpt, Texture & Render a Realistic Orchid Mantis With Eric Keller

Eric Keller

5h 08m | 22 Chapters

Storyboarding Techniques: Creating a Polished Animatic
Creating an Animated Video Using Photoshop & Premiere Pro With Rembert Montald

Rembert Montald

3h 33m | 11 Chapters

Creating High-Resolution Custom Trees Using SpeedTree
Produce Hero Assets Using SpeedTree & Houdini With Jean-Michel Bihorel

Jean-Michel Bihorel

3h 32m | 16 Chapters

CREATIVITY: Creature & World Design
Traditional & Photoshop Techniques With Iain McCaig

Iain McCaig

1h 29m | 6 Chapters

CREATIVITY: Story & Character Development
Traditional & Photoshop Techniques With Iain McCaig

Iain McCaig

3h 02m | 14 Chapters

Creating an FX Production Shot in Houdini
From Tendrils to Slime Trails Using Houdini With Simon Littlejohn

Simon Littlejohn

4h 00m | 16 Chapters

Superhero Concept Design for Film & TV
Daz Studio, ZBrush, Marvelous Designer & Photoshop Workflow With Luca Nemolato

Luca Nemolato

2h 45m | 11 Chapters

Creating Complex Vegetation & Foliage for Games
Intermediate Workflow for Maya, ZBrush, Substance & Unreal With Peyton Varney

Peyton Varney

3h 22m | 7 Chapters

Cinematic Production Techniques Using the Unreal Engine Sequencer
Create Production-Ready Cinematics in Unreal, Maya & Premiere With Bill Buckley

Bill Buckley

4h 57m | 9 Chapters

Controlled Building Demolition FX in Houdini
Full Set Destruction With Timucin Ozger

Timucin Ozger

5h 49m | 13 Chapters

Preparing ZBrush Models for 3D Printing
From Digital Sculpture to 3D Print With Maarten Verhoeven

Maarten Verhoeven

3h 06m | 9 Chapters