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Designing & Modeling a Creature with Scales
Creating Production-Ready Assets for VFX Using ZBrush & Maya With Dan Weiss

Daniel Weiss

4h 50m | 10 Chapters

Creating Stylized Characters for Production
From Concept to Render in ZBrush, Maya & Substance Painter With Carol Cornils

Carol Cornils

3h 24m | 10 Chapters

The Making of “RED MYST” With Maarten Verhoeven
Concepting Biomech Monsters in ZBrush, Marvelous Designer, KeyShot & Photoshop

Maarten Verhoeven

2h 37m | 7 Chapters

Designing Animation Backgrounds Using Blender & Photoshop
Combining Kitbashing & Digital Painting Techniques With Jose Vega

Jose Vega

4h 03m | 9 Chapters

Creating a Stylized 3D Character Illustration
ZBrush, Maya, Marvelous Designer & Substance Painter Workflow With Amy Sharpe

Amy Sharpe

5h 11m | 16 Chapters

Introduction to Maya 2023: Volume 1
Beginner’s Guide to Getting Started in Maya With Eric Keller

Eric Keller

2h 55m | 12 Chapters

Real-Time Filmmaking in Unreal Engine 5 — THE EYE: CALANTHEK
The Making of the Award-Winning Short Film With Aaron Sims

Aaron Sims

5h 16m | 10 Chapters

Creature Modeling With ZBrush & Marmoset Toolbag
Sculpt, Texture & Render a Realistic Orchid Mantis With Eric Keller

Eric Keller

5h 08m | 22 Chapters

Creating High-Resolution Custom Trees Using SpeedTree
Produce Hero Assets Using SpeedTree & Houdini With Jean-Michel Bihorel

Jean-Michel Bihorel

3h 32m | 16 Chapters

Creating an FX Production Shot in Houdini
From Tendrils to Slime Trails Using Houdini With Simon Littlejohn

Simon Littlejohn

4h 00m | 16 Chapters

Superhero Concept Design for Film & TV
Daz Studio, ZBrush, Marvelous Designer & Photoshop Workflow With Luca Nemolato

Luca Nemolato

2h 45m | 11 Chapters

Creating Complex Vegetation & Foliage for Games
Intermediate Workflow for Maya, ZBrush, Substance & Unreal With Peyton Varney

Peyton Varney

3h 22m | 7 Chapters

Controlled Building Demolition FX in Houdini
Full Set Destruction With Timucin Ozger

Timucin Ozger

5h 49m | 13 Chapters

Creating a Medieval Castle in Unreal Engine 5
Maya, ZBrush, Substance Painter & UE5 Workflow With Phil Stoltz

Phil Stoltz

4h 00m | 8 Chapters

Introduction to Pyro FX in Houdini: Volume 2
From Large Scale Pyro Plumes to Explosions With Alasgar Hasanov

Alasgar Hasanov

5h 07m | 8 Chapters

Efficient Techniques for Building 3D Environments
Tips For Nuke, Clarisse, Houdini, SpeedTree, Maya & More With James A.J. Miller

James A.J. Miller

3h 06m | 8 Chapters

Cleaning Up Scanned Assets for Production
Wrap, ZBrush & Maya Workflow With Scott Denton

Scott Denton

4h 08m | 15 Chapters

Introduction to Grooming With Ornatrix in Maya
Ornatrix, Maya, Substance Painter & V-Ray Workflow With Santhosh Koneru

Santhosh Koneru

2h 49m | 10 Chapters

Introduction to Katana
From Lighting Template in Katana to Final Render in Arnold With Taeyoung Kim

Taeyoung Kim

3h 47m | 41 Chapters

Creating a Male Groom With XGen
An Introduction to Hair Grooming in Maya & Mari With Crystal Bretz

Crystal Bretz

3h 55m | 13 Chapters

Creature Grooming Techniques in Houdini
A Maya, Houdini & Nuke Workflow With Luis Cadavid

Luis Cadavid

3h 05m | 18 Chapters

Creating an Original 3D Creature Concept: Viper Dragon
ZBrush, Maya, Mari, KeyShot & Photoshop Workflow With Kurtis Dawe

Kurtis Dawe

7h 04m | 17 Chapters

Photorealistic Character Look Dev in Maya & Arnold
Lighting, Shading & Rendering a Photorealistic Portrait With Sefki Ibrahim

Sefki Ibrahim

2h 49m | 5 Chapters

Creating Digital Doubles With Single-Camera Photogrammetry
A Comprehensive Introduction to Photogrammetry With Adam Spring

Adam Spring

5h 53m | 13 Chapters

Environment Design for Virtual Production in Unreal Engine 4
Creating Real-Time Environment Art With Vladimir Somov

Vladimir Somov

2h 07m | 15 Chapters

Creating Sci-Fi Keyframe Concept Art
From Sketch to Final Concept Using Cinema 4D & Photoshop With Sebastien Hue

Sebastien Hue

5h 30m | 12 Chapters

Procedural Shading Techniques for Houdini & Arnold
Look Development for Realistic Surfaces With Wojtek Piwowarczyk

Wojtek Piwowarczyk

8h 30m | 16 Chapters

Material Texturing for Production in Mari & Maya
Learn Production Techniques for Feature Films With Peter Aversten

Peter Aversten

8h 40m | 28 Chapters

Introduction to Creating Facial Blendshapes in Maya
A Complete Guide to FACS Blendshapes Using Maya & ZBrush With Derrick Sesson

Derrick Sesson

5h 11m | 11 Chapters

Lighting & Look Dev Essentials Vol 2: Shading & Texturing
Create Realistic Shaders & Procedural Textures in Maya & Redshift With Adrien Vallecilla

Adrien Vallecilla

4h 41m | 7 Chapters

Getting Started With Look Development in Houdini
Texturing & Shading Using Maya, Substance, Houdini & Redshift With Brent Le Blanc

Brent Le Blanc

2h 20m | 6 Chapters

Creating a Photorealistic 3D Prop for Production
Modeling & Shading Workflow for Maya, Mari & V-Ray With Babak Bina

Babak Bina

3h 06m | 6 Chapters

Creating Creature Hair & Fur Grooms in Houdini
Advanced Grooming Techniques with Kristin Farrensteiner

Kristin Farrensteiner

7h 56m | 19 Chapters

Lighting & Look Dev Essentials Vol. 1: Lighting Theory
Understanding CG Lighting in Maya, Redshift & Nuke With Adrien Vallecilla

Adrien Vallecilla

4h 00m | 7 Chapters

Introduction to the Houdini Ocean Toolset
Simulating Oceans, Sea Foam, & Ocean Spray With Danny Barnhart

Danny Barnhart

3h 25m | 7 Chapters

Getting Started in Cinema 4D for Designers
Designing With 3D With Tomasz Opasinski

Tomasz Opasinski

4h 22m | 16 Chapters

Introduction to Particle FX in Houdini: Vol. 1
Get Started in Particle Simulation With Alessandro Cangelosi

Alessandro Cangelosi

7h 05m | 8 Chapters

Creating Procedural Environments in Gaea & Houdini
Icy Cliffs & Rocky Terrain With Rasha Shalaby

Rasha Shalaby

3h 27m | 11 Chapters

Introduction to ZBrush 2021
The Ultimate Guide To ZBrush With Madeleine Scott-Spencer

Madeleine Scott-Spencer

51h 00m | 66 Chapters

Creating a Stylized Groom in Maya & XGen
Tube Geometry Workflow with Bhavika Bajpai

Bhavika Bajpai

3h 22m | 12 Chapters

Creating a Combat Finishing Takedown
Games Workflow in Maya with Patrick Przybyla

Patrick Przybyla

3h 25m | 9 Chapters

Introduction to FLIP Fluids in Houdini
Creating a Champagne Pour Simulation with Danny Barnhart

Danny Barnhart

3h 05m | 6 Chapters

3D Scan Integration Techniques
Maya, Mari, V-Ray & Nuke Workflow With Adrien Vallecilla

Adrien Vallecilla

5h 45m | 9 Chapters

Creating a Fantasy Creature
3D Character Creation in ZBrush and Maya with Babak Bina

Babak Bina

4h 52m | 9 Chapters

Natural Environment Creation Techniques
Clarisse, Houdini, and Terragen Training with Alessandro Cangelosi

Alessandro Cangelosi

6h 36m | 11 Chapters

Product Rendering with V-Ray
Lighting and Post-Production Techniques with Jesse Flores

Jesse Flores

4h 22m | 8 Chapters

Grooming in Yeti
Hair Solutions for an Animation Pipeline with Victor J Garza

Victor Javier Garza

2h 21m | 21 Chapters

Creating Procedural Environments in Houdini
with Wojtek Piwowarczyk

Wojtek Piwowarczyk

8h 09m | 10 Chapters

Modeling and Rendering a Realistic Jumping Spider
with Eric Keller

Eric Keller

9h 01m | 25 Chapters

Exterior Scene Development
Maya, Arnold, Mari and Nuke Techniques with Adrien Vallecilla

Adrien Vallecilla

6h 10m | 13 Chapters