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Building a Stylized Environment, Volume 2
Ideation to Creation: Terrain, Rocks and Foliage

Martin Teichmann
2h 41m | 11 Chapters
Building a Stylized Environment, Volume 1
Ideation to Creation: Blockmesh, Bridge, Castle with Martin Teichmann

Martin Teichmann
5h 04m | 16 Chapters
Designing a Modular Environment using Unreal
with Brian Recktenwald

Brian Recktenwald
3h 00m | 10 Chapters
Vehicle Texturing in Substance Painter: From Clean to Mean
with James Schauf

James Schauf
9h 51m | 23 Chapters
Creating a Female Hairstyle for Production with Maya XGen
with Bruno Tornisielo

Bruno Tornisielo
3h 05m | 11 Chapters
Creating a Dynamic VFX Shot
An Artist’s guide to the vfx pipeline with Shahin Badiei

Shahin Badiei
2h 41m | 9 Chapters
Creating Assets for Games using Photogrammetry
with Guilherme Rambelli

Guilherme Rambelli
4h 31m | 15 Chapters
3D Scan and Retopology for Production
Photogrammetry Workflow with Ara Kermanikian

Ara Kermanikian
8h 59m | 23 Chapters
Environment Creation for VR using Photogrammetry
with Guilherme Rambelli

Guilherme Rambelli
2h 50m | 15 Chapters
Environment Art Lookdev Using Unreal & Photogrammetry
with Brian Recktenwald

Brian Recktenwald
2h 19m | 12 Chapters
Texturing and Shading for Production
Maximizing Efficiency in Commercial / Feature Film Pipelines

Jesse Flores
7h 55m | 12 Chapters
Practical Vehicle Design for Film and Television
with Matthew Savage

Matthew Savage
3h 40m | 8 Chapters
Creating Props for Games, Vol. 2
Texturing and Shading for Production

Nick Reynolds
7h 35m | 16 Chapters
Character Modeling for Production
Maximizing Your Workflow for Deadlines with Krystal Sae Eua

Krystal Sae Eua
4h 05m | 15 Chapters
Creating a Sci-Fi Alleyway
Detailed Environment techniques with Devon Fay

Devon Fay
6h 46m | 14 Chapters